The Namco System 22 is the successor to the Namco System 21 arcade system board. It debuted in 1992 with Sim Drive in Japan, followed by a worldwide debut in 1993 with Ridge Racer.

The System 22 was designed by Namco. The main CPU provides a scene description to the TR3 graphics processing unit and a bank of DSP chips which perform 3D calculations.

A variant of the system, called the Super System 22, was released in 1995. The hardware was largely similar to the System 22, but with a slightly higher polygon rate and more special effects possible.

System 22 Specifications

  • Main CPU: Motorola 68020 32-bit @ 24.576 MHz
  • DSP: 2x Texas Instruments TMS32025 @ 49.152 MHz (exact number of DSPs may vary)
  • GPU: Namco's in-house developed GPU (Texture Mapping, Real-Time, Real-Visual, Rendering System)
    • Features: Texture mapping, Gouraud shading, transparency effects, depth cueing, 16.7 million colors, 240,000 polygons/second
  • Sound CPU: Mitsubishi M37702 (System 22 Games) or M37710 (Super System 22 Games) @ 16.384 MHz
  • Sound Chip: Namco C352 (32 voices, 4 channels @ 16-bit, support for 8-bit linear or μ-law PCM samples)
  • Namco Custom Chips

List of System 22 / Super System 22 Games

References

External links

  • System 22 at System16 - The Arcade Museum

Namco System 22 arcade hardware video games (Hardware entity)

Namco Super System 22

Namco Super System 22

Namco System 22 (Concept) Giant Bomb

Namco System 22 2d Boxes Namco System (All) HyperSpin Forum