The Namco System 22 is the successor to the Namco System 21 arcade system board. It debuted in 1992 with Sim Drive in Japan, followed by a worldwide debut in 1993 with Ridge Racer.
The System 22 was designed by Namco. The main CPU provides a scene description to the TR3 graphics processing unit and a bank of DSP chips which perform 3D calculations.
A variant of the system, called the Super System 22, was released in 1995. The hardware was largely similar to the System 22, but with a slightly higher polygon rate and more special effects possible.
System 22 Specifications
- Main CPU: Motorola 68020 32-bit @ 24.576 MHz
- DSP: 2x Texas Instruments TMS32025 @ 49.152 MHz (exact number of DSPs may vary)
- GPU: Namco's in-house developed GPU (Texture Mapping, Real-Time, Real-Visual, Rendering System)
- Features: Texture mapping, Gouraud shading, transparency effects, depth cueing, 16.7 million colors, 240,000 polygons/second
- Sound CPU: Mitsubishi M37702 (System 22 Games) or M37710 (Super System 22 Games) @ 16.384 MHz
- Sound Chip: Namco C352 (32 voices, 4 channels @ 16-bit, support for 8-bit linear or μ-law PCM samples)
- Namco Custom Chips
List of System 22 / Super System 22 Games
References
External links
- System 22 at System16 - The Arcade Museum
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